![]() The catch is at the beginning of your next upkeep, you either have to pay the echo cost or sacrifice them. Ideally, you fill your graveyard with even more dredge cards, giving you potent options as the game goes on.Įcho – Cards with echo usually cost a little less than they otherwise would, or with an added bonus. If you do, return the card with dredge from your graveyard into your hand. Any time you would draw a card, you can instead put the specified number of cards from the top of your library into your graveyard. Yum!ĭredge – A Golgari original, dredge lets you fish specific cards out of your graveyard. For each one it eats (that is, you sacrificed), it enters with some number of +1/+1 counters (that is, the devour number). Load up that graveyard and cast massive spells for little mana.ĭevour – Who's hungry? As a creature with devour enters the battlefield, it can eat (that is, you can sacrifice) any number of creatures. However, unlike convoke, delve can't help you with the colored mana requirements. Each card you exile from your graveyard while casting a spell with delve pays for one generic mana. But if you need a quick strike, dash is there for you.ĭelve – Like convoke, delve gives you a way to help pay for the spell with the ability. The catch is if the creature is still on the battlefield at the beginning of the next end step, it's returned to its owner's hand. If you cast a creature spell for its dash cost, it gets haste. Useful if you have some board presence but find yourself short on mana for your top-end threats.ĭash – Dash is an alternative cost. ![]() Tapping a creature this way covers one mana of any of that creature's colors. If the new spell also has cascade, you get to do it all over again.Ĭonvoke – While casting a spell with convoke, you can tap untapped creatures you control to help pay for it. Before anything resolves, put the other exiled cards on the bottom of your library in a random order. If you do, it goes on the stack on top of the original spell, meaning it will resolve first. Then, you may cast that spell without paying its mana cost. Caveat emptor.Ĭascade – Cascade gives you free spells! Who doesn't love free spells? When you cast a spell with cascade, exile cards from the top of your library until you exile a nonland card with a lesser converted mana cost. If it's countered or it doesn't resolve because its targets became illegal, buyback won't work, and the card will end up in the graveyard. Note that this works only if the spell actually resolves. After you follow all the spell's instructions, if the buyback cost was paid, you put the card back into your hand and not into your graveyard. Great for aggressive swarm attacks and people who like arithmetic.īuyback – Buyback gives you an additional cost, paid as you cast the spell along with all its other costs. Whenever a creature with battle cry attacks, each other attacking creature gets +1/+0 until end of turn. Maybe this new guy will have better luck. With Special Appearances Byīattle cry – Battle cry was a favored tactic for the scrappy-but-still-kinda-doomed Mirran resistance. Don't have what you need for the situation in front of you? Cycling gives you another shot to find the perfect card. it's everything.Ĭycling – Cycling is an activated ability, letting you pay a cost and discard the card with cycling from your hand to draw a new card. It's also a Human, a Merfolk, a Goat, a Warrior, a Coward, an Ooze, a Bear, a Sliver. Its type line may say Shapeshifter, but that's decorative. like the gorgeous full-art snow basic lands!Ĭhangeling – A creature with changeling is every creature type no matter where it is. It's a cost that can be paid for by any one mana produced by a snow permanent. The snow mana symbol is represented by S in rules text (it looks like a snowflake). It doesn't have any inherent rules meaning, but spells and abilities can refer to it for various effects. Snow – Snow, the third-favorite supertype of at least one R&D member, is back! Snow acts as a kind of marker. Older Slivers were even friendlier, also helping out your opponents' Slivers, but they've learned that isn't always the smoothest path to victory. Sometimes the bonus isn't for Slivers on the battlefield but, rather, Sliver spells you cast. Slivers – Slivers, the favorite creature type of at least one R&D member, are back! Each Sliver contributes something to the hive, giving every other Sliver you control some ability, a power/toughness boost, or a related bonus. Let's look at all the mechanics in a glossary-type list, all in one place. You've seen sweet preview cards, but those only have like one or two mechanics each. And it's pretty close to everything-there are somewhere around 45 mechanics dug up from past Magic releases and released unto the world on new Modern Horizons cards (and a few choice reprints).
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